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Half life 2 black snow
Half life 2 black snow





It’s clear that not having a proper story left Simon with a lack of focus at certain points. The whole mod lacked an overall feeling on planning. Let’s not forget the car with the boosters – that was pretty well done too. The music lasted around 15 seconds and then just repeated – crazy. I remember one time, the place where you needed to open the gate with the round handle. Some of the music selection was spot on, but others were a little strange. It’s supposed to be a dark and dank place with little excess power to brighten the place up and that’s exactly what we got.

half life 2 black snow

Most look very good and fit the theme very well. Unfortunately, that atmosphere was sometimes ruined by the sound effect or music almost cutting off the moment you passed through a doorway.

half life 2 black snow half life 2 black snow

He managed to create some very atmospheric set pieces. Just take a number of locations and look at them in isolation and I would say that Simon did a great job. The individual environments were petty good. Where to start? Let’s start at what was done well. The Replay Experience Experiment aka TREE.







Half life 2 black snow